IEnumerator DeathState()
    {
        losePanel.SetActive(true);
        LosePanelGroup.alpha += (0.999f) * Time.deltaTime * 2f;//********Tianna
        playerHpRef.PleaseDie();
        yield return(new WaitForSeconds(0.5f));

        playerHpRef.enabled = false;
        GetComponent <RespawnCheckpoint>().Respawn();

        yield return(new WaitForSeconds(3.0f));

        Player.transform.rotation = Quaternion.identity;
        playerHpRef.Revive();
        playerHpRef.enabled = true;

        EventManager.TriggerEvent("Reset");

        losePanel.SetActive(false);
        CameraMain.GetComponent <CameraTopDown>().enabled = true;

        GameObject foresttrigger = GameObject.Find("EventTrigger BeginChase");
        GameObject citytrigger   = GameObject.Find("EventTrigger BeginCityChase");
        GameObject forestEvent   = GameObject.Find("ForestMonsterChase");
        GameObject cityEvent     = GameObject.Find("CityMonsterChase");
        GameObject camera        = GameObject.Find("Main Camera");
        Animator   camAnim       = camera.GetComponent <Animator>();

        if (forestEvent != null)//Tianna!!!!
        {
            forestEvent.SetActive(false);
            foresttrigger.SetActive(true);
            camAnim.enabled = false;
        }
        if (cityEvent != null)//Tianna!!!!
        {
            cityEvent.SetActive(false);
            citytrigger.SetActive(true);
            camAnim.enabled = false;
        }
    }