static void Postfix(PlayerGuiLayer __instance, PUI_Inventory ___Inventory, PUI_LocalPlayerStatus ___m_playerStatus, PUI_WardenIntel ___m_wardenIntel, PUI_GameEventLog ___m_gameEventLog, PUI_Compass ___m_compass, PUI_GameObjectives ___m_wardenObjective) { ___Inventory.SetPosition(new Vector2(-500f, -250f)); ___Inventory.transform.localScale *= .0f; ___m_compass.SetPosition(new Vector2(0.0f, -250f)); ___m_compass.transform.localScale *= .75f; if (VRSettings.disableCompass) { ___m_compass.transform.localScale *= .0f; } ___m_gameEventLog.SetPosition(new Vector2(150f, 100f)); ___m_gameEventLog.transform.localScale *= .0f; ___m_wardenIntel.SetPosition(new Vector2(0, 0f)); ___m_wardenIntel.transform.localScale *= .5f; ___m_wardenIntel.SetAnchor(GuiAnchor.MidCenter); ___m_wardenObjective.SetPosition(new Vector2(625f, -475f)); ___m_wardenObjective.transform.localScale *= .0f; ___m_playerStatus.SetPosition(new Vector2(0.0f, 180f)); ___m_playerStatus.transform.localScale *= 0f; PlayerVR.SetPlayerGUIInstance(__instance); }
void Start() { Time.timeScale = 1; pauseMenu.gameObject.SetActive(false); settingsMenu.gameObject.SetActive(false); laserPointer.gameObject.SetActive(false); leftHand.gameObject.SetActive(true); rightHand.gameObject.SetActive(true); st = ScoreManager.GetComponent <ScoreTimer>(); plyr = player.GetComponent <PlayerVR>(); }
void Start() { foreach (GameObject l in Lights) { MPBs.Add(l.GetComponent <MemoryPodiumBehaviour>()); roomPodCorrs.Add(false); } plyr = Player.GetComponent <PlayerVR>(); st = ScoreManager.GetComponent <ScoreTimer>(); sbm = ScoreBoard.GetComponent <ScoreBoardMove>(); light = GetComponent <Light>(); light.color = colorBlack; }
void Start() { plyr = player.GetComponent <PlayerVR>(); }
static void Postfix(PlayerAgent __instance, Vector3 dir, float distance, bool ___m_isSetup, ref float __result) { __result = PlayerVR.VRDetectionMod(dir, distance, __instance.Inventory.m_flashlight.range, __instance.Inventory.m_flashlight.spotAngle); }