static void Postfix(PlayerGuiLayer __instance, PUI_Inventory ___Inventory, PUI_LocalPlayerStatus ___m_playerStatus, PUI_WardenIntel ___m_wardenIntel, PUI_GameEventLog ___m_gameEventLog, PUI_Compass ___m_compass, PUI_GameObjectives ___m_wardenObjective)
        {
            ___Inventory.SetPosition(new Vector2(-500f, -250f));
            ___Inventory.transform.localScale *= .0f;

            ___m_compass.SetPosition(new Vector2(0.0f, -250f));

            ___m_compass.transform.localScale *= .75f;

            if (VRSettings.disableCompass)
            {
                ___m_compass.transform.localScale *= .0f;
            }

            ___m_gameEventLog.SetPosition(new Vector2(150f, 100f));
            ___m_gameEventLog.transform.localScale *= .0f;

            ___m_wardenIntel.SetPosition(new Vector2(0, 0f));
            ___m_wardenIntel.transform.localScale *= .5f;
            ___m_wardenIntel.SetAnchor(GuiAnchor.MidCenter);

            ___m_wardenObjective.SetPosition(new Vector2(625f, -475f));
            ___m_wardenObjective.transform.localScale *= .0f;

            ___m_playerStatus.SetPosition(new Vector2(0.0f, 180f));
            ___m_playerStatus.transform.localScale *= 0f;


            PlayerVR.SetPlayerGUIInstance(__instance);
        }
Example #2
0
 void Start()
 {
     Time.timeScale = 1;
     pauseMenu.gameObject.SetActive(false);
     settingsMenu.gameObject.SetActive(false);
     laserPointer.gameObject.SetActive(false);
     leftHand.gameObject.SetActive(true);
     rightHand.gameObject.SetActive(true);
     st   = ScoreManager.GetComponent <ScoreTimer>();
     plyr = player.GetComponent <PlayerVR>();
 }
Example #3
0
 void Start()
 {
     foreach (GameObject l in Lights)
     {
         MPBs.Add(l.GetComponent <MemoryPodiumBehaviour>());
         roomPodCorrs.Add(false);
     }
     plyr        = Player.GetComponent <PlayerVR>();
     st          = ScoreManager.GetComponent <ScoreTimer>();
     sbm         = ScoreBoard.GetComponent <ScoreBoardMove>();
     light       = GetComponent <Light>();
     light.color = colorBlack;
 }
Example #4
0
 void Start()
 {
     plyr = player.GetComponent <PlayerVR>();
 }
Example #5
0
 static void Postfix(PlayerAgent __instance, Vector3 dir, float distance, bool ___m_isSetup, ref float __result)
 {
     __result = PlayerVR.VRDetectionMod(dir, distance, __instance.Inventory.m_flashlight.range, __instance.Inventory.m_flashlight.spotAngle);
 }