void TargetSelected(Action action, Unit selected) { current.HeresAction(new PlayerAction(action, selected)); current = null; if (playerLine.Count > 0) { StartUnit(playerLine[0]); } }
void TargetSelected(Action action, Unit selected) { current.HeresAction(new PlayerAction(action, selected)); current = null; if (playerLine.Count > 0) { StartUnit(playerLine[0]); } }