public override void Use()
 {
     base.Use();
     PlayerUnit.HealUnit(this.heal, this.mana);
 }
Exemple #2
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 public void SpendNight()
 {
     img.GetComponentInChildren <Animator>().SetTrigger("Trigger");
     Inventory.goldAmount -= nightSpendCost;
     PlayerUnit.HealUnit(PlayerUnit.maxHP, PlayerUnit.maxMana);
 }