//패시브와 관련된 설정
    private void PassiveSetting()
    {
        //망토
        if (NowSelectPassive.Instance.HasPassive(PassiveType.HolyCape) == true)
        {
            immuneTime = 2f;
        }

        //인삼
        if (NowSelectPassive.Instance.HasPassive(PassiveType.Ginseng) == true)
        {
            isImmuneAnyState = true;
        }


        if (NowSelectPassive.Instance.NowDifficulty == Difficulty.easy)
        {
            GameOption.ChangeFireStype(FireStyle.Auto);
            playerUi.ChangeFireStyle(FireStyle.Auto);
        }
        else if (NowSelectPassive.Instance.NowDifficulty == Difficulty.hard)
        {
            GameOption.ChangeFireStype(FireStyle.Manual);
            playerUi.ChangeFireStyle(FireStyle.Manual);
        }

        //        //오토에임
        //if (MyUtils.GetNowPassive() == PassiveType.AutoAim)
        //{
        //    GameOption.ChangeFireStype(FireStyle.Auto);
        //    playerUi.ChangeFireStyle(FireStyle.Auto);
        //}
        //else
        //{
        //    GameOption.ChangeFireStype(FireStyle.Manual);
        //    playerUi.ChangeFireStyle(FireStyle.Manual);
        //}



        //신발
        if (NowSelectPassive.Instance.HasPassive(PassiveType.WingShoes) == true)
        {
            moveSpeed   = 4f;
            burstSpeed  = moveSpeed + 2;
            originSpeed = moveSpeed;
        }


        ////조준기
        //if (MyUtils.GetNowPassive() == PassiveType.RedDotSight)
        //{
        //    redDotLine = gameObject.AddComponent<LineRenderer>();
        //    if (redDotLine != null)
        //    {
        //        redDotLine.material = Resources.Load<Material>("Materials/SpriteMaterial");
        //        redDotLine.SetWidth(0.05f, 0.05f);
        //        redDotLine.sortingOrder = 30;
        //        redDotLine.receiveShadows = false;
        //        redDotLine.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
        //        redDotLine.SetColors(Color.red, Color.red);
        //        redDotLine.positionCount = 2;

        //        StartCoroutine(RedDotLineRenderRoutine());

        //    }
        //}
    }