Exemple #1
0
    private void UpdateDeadInfected()
    {
        for (int i = killList.Count - 1; i >= 0; --i)
        {
            if (killList[i].infectedType == InfectedSpecialType.KAMIKAZE)
            {
                GameObject newExplosion = (GameObject)Instantiate(explosion, killList[i].transform.position, killList[i].transform.rotation);
            }
            else if (killList[i].infectedType == InfectedSpecialType.MINE)
            {
                GameObject newExplosion = (GameObject)Instantiate(explosion, killList[i].transform.position, killList[i].transform.rotation);
                newExplosion.transform.localScale *= 3.5f;
            }
            else
            {
                SpawnNucleus(killList[i]);
            }

            ui.AddScore(killList[i].scoreWorth);
            currentKills++;

            Destroy(killList[i].gameObject);
            killList.Remove(killList[i]);
        }
    }
Exemple #2
0
 void Die()
 {
     ui.AddScore(scoreWorth);
     Destroy(gameObject);
 }