public PlayerControl GetTarget(bool Active) { var Infected = ZombieRole.INSTANCE.Infected; PlayerTools.CalculateClosest(PlayerControl.LocalPlayer, out var ClosestPlayer, out var ClosestDistance, SomePlayer => !Infected.Contains(SomePlayer.PlayerId)); return(Active && ClosestDistance.IsInKillRange() ? ClosestPlayer : null); }
public static PlayerControl GetTarget(bool Active, bool Friendly) { if (!Active || PlayerControl.LocalPlayer.inVent) { return(null); } PlayerTools.CalculateClosest(PlayerControl.LocalPlayer, out var ClosestPlayer, out var ClosestDistance, SomePlayer => { var Extra = SomePlayer.Extra(); return((Friendly ? Extra.Team == MilitaryTargeterStatics.PlayerTeam : Extra.Team != MilitaryTargeterStatics.PlayerTeam) && Extra.IsReady()); });
public static void Postfix(HudManager __instance) { if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started) { return; } if (!__instance.Chat.isActiveAndEnabled) { __instance.Chat.SetVisible(true); } var LocalPlayer = PlayerControl.LocalPlayer; var Dead = LocalPlayer.Data.IsDead; KeyboardController.Update(); var UseButtonActiveEnabled = __instance.UseButton != null && __instance.UseButton.isActiveAndEnabled; PlayerTools.CalculateClosest(PlayerControl.LocalPlayer); foreach (var Role in Role.ROLES) { Role.PreUpdate(__instance, UseButtonActiveEnabled, Dead); } #region FILL_NAME foreach (var Player in PlayerControl.AllPlayerControls) { Player.nameText.Color = Color.white; } if (PlayerControl.LocalPlayer.Data.IsImpostor) { foreach (var player in PlayerControl.AllPlayerControls) { if (player.Data.IsImpostor) { player.nameText.Color = Color.red; } } } foreach (var Role in Role.ROLES) { Role.FillPlayerName(); } #endregion foreach (var Role in Role.ROLES) { Role.PostUpdate(__instance, UseButtonActiveEnabled, Dead); } foreach (var Role in Role.ROLES) { Role.UpdateTasksVisual(__instance); } }
public static void Postfix(HudManager __instance) { if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started) { foreach (var Control in PlayerControl.AllPlayerControls) { Control.nameText.Color = Color.white; } if (!Military.TeamAffinity.GetValue()) { return; } foreach (var(Team, Players) in TeamAffinityController.GetAffinities()) { foreach (var Player in Players.Select(PlayerTools.GetPlayerById)) { Player.nameText.Color = Team.Color; } } return; } if (!__instance.Chat.isActiveAndEnabled) { __instance.Chat.SetVisible(true); } var Scroll = Input.GetAxis("Mouse ScrollWheel"); if (Scroll < 0) { GunController.PreviousGun(); } else if (Scroll > 0) { GunController.NextGun(); } var LocalPlayer = PlayerControl.LocalPlayer; var Dead = LocalPlayer.Data.IsDead; KeyboardController.Update(); var UseButtonActiveEnabled = __instance.UseButton != null && __instance.UseButton.isActiveAndEnabled; PlayerTools.CalculateClosest(PlayerControl.LocalPlayer); foreach (var Role in Role.ROLES) { Role.PreUpdate(__instance, UseButtonActiveEnabled, Dead); } foreach (var Role in Role.ROLES) { Role.PostUpdate(__instance, UseButtonActiveEnabled, Dead); } __instance.ReportButton.gameObject.SetActive(false); GameMode.Current?.Update(Time.deltaTime); ModActions.Update(); foreach (var Control in PlayerControl.AllPlayerControls) { var Extra = Control.Extra(); if (Extra.Team == null) { continue; } var Protection = !Extra.IsReady(); var Color = Protection ? PROTECTION : NO_PROTECTION; Control.nameText.Color = Protection ? Extra.Team.ProtectionColor : Extra.Team.Color; Extra.SetHealthBarActive(!Protection); Control.myRend.color = Color; Control.HatRenderer.color = Color; Control.CurrentPet.rend.color = Color; if (Control.CurrentPet.shadowRend != null) { Control.CurrentPet.shadowRend.color = Color; } Control.MyPhysics.Skin.layer.color = Color; Extra.Update(); } }