// Start is called before the first frame update void Start() { playerAudioSource = GameObject.Find("PlayerAudioSource").GetComponent <AudioSource>(); batonOnHitClip = SoundManager.Instance.PlayerBatonOnHit; spawningGameObject = GameObject.Find("Player_Teleport_Attack"); spawningAttack = spawningGameObject.GetComponent <PlayerTeleportAttack>(); hitbox = GetComponent <Hitbox>(); hitbox.addResponder(this); }
private void Awake() { rewiredPlayer = ReInput.players.GetPlayer(rewiredPlayerId); controller = GetComponent <Controller2D>(); movementController = GetComponent <MovementController>(); jumpController = GetComponent <JumpController>(); standardAttack = GetComponentInChildren <PlayerAttackInfo>(); teleportAttack = GetComponentInChildren <PlayerTeleportAttack>(); animatorController = GetComponent <AnimatorController>(); }
private void Start() { teleportAttack = GetComponentInChildren <PlayerTeleportAttack>(); }