public void PlayerBeginsWithNoCurrencyTest() { // Arrange and Act const int initialCurrency = 0; PlayerStatsZ playerStats = new PlayerStatsZ(); // Assert Assert.That(playerStats.CurrentCurrency, Is.EqualTo(initialCurrency)); }
public void PlayerBeginsWithMaxHealthTest() { // Arrange and Act const int maxHealth = 100; PlayerStatsZ playerStats = new PlayerStatsZ(); // Assert Assert.That(playerStats.CurrentHealth, Is.EqualTo(maxHealth)); }
public void PlayerCurrencyCanBeUpdatedTest(int deltaCurrency, int expectedCurrency) { // Arrange PlayerStatsZ playerStats = new PlayerStatsZ(); // Act playerStats.UpdateCurrency(deltaCurrency); // Assert Assert.That(playerStats.CurrentCurrency, Is.EqualTo(expectedCurrency)); }
public void PlayerHealthCanBeUpdatedTest(int deltaHealth, int expectedHealth) { // Arrange PlayerStatsZ playerStats = new PlayerStatsZ(); // Act playerStats.UpdateHealth(deltaHealth); // Assert Assert.That(playerStats.CurrentHealth, Is.EqualTo(expectedHealth)); }
void Awake() { _playerStats = new PlayerStatsZ(); }