Exemple #1
0
 public static Component AddComponent(GameObject go, string sourceInfo, string name)
 {
     Debug.LogWarningFormat("Performing a potentially slow search for component {0}.", (object)name);
     System.Type componentType = APIUpdaterRuntimeServices.ResolveType(name, Assembly.GetCallingAssembly(), sourceInfo);
     if (componentType == null)
     {
         return((Component)null);
     }
     return(go.AddComponent(componentType));
 }
        public static Component AddComponent(GameObject go, string sourceInfo, string name)
        {
            Debug.LogWarningFormat("Performing a potentially slow search for component {0}.", new object[]
            {
                name
            });
            Type type = APIUpdaterRuntimeServices.ResolveType(name, Assembly.GetCallingAssembly(), sourceInfo);

            return((type != null) ? go.AddComponent(type) : null);
        }
    static int _CreateUnityEngineInternal_APIUpdaterRuntimeServices(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            UnityEngineInternal.APIUpdaterRuntimeServices obj = new UnityEngineInternal.APIUpdaterRuntimeServices();
            LuaScriptMgr.PushObject(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngineInternal.APIUpdaterRuntimeServices.New");
        }

        return 0;
    }
        private static Type ResolveType(string name, Assembly callingAssembly, string sourceInfo)
        {
            Type type = APIUpdaterRuntimeServices.ComponentsFromUnityEngine.FirstOrDefault((Type t) => (t.Name == name || t.FullName == name) && !APIUpdaterRuntimeServices.IsMarkedAsObsolete(t));

            if (type != null)
            {
                Debug.LogWarningFormat("[{1}] Type '{0}' found in UnityEngine, consider replacing with go.AddComponent<{0}>();", new object[]
                {
                    name,
                    sourceInfo
                });
                return(type);
            }
            Type type2 = callingAssembly.GetType(name);

            if (type2 != null)
            {
                Debug.LogWarningFormat("[{1}] Component type '{0}' found on caller assembly. Consider replacing the call method call with: AddComponent<{0}>()", new object[]
                {
                    type2.FullName,
                    sourceInfo
                });
                return(type2);
            }
            type2 = AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => a.GetTypes()).SingleOrDefault((Type t) => t.Name == name && typeof(Component).IsAssignableFrom(t));
            if (type2 != null)
            {
                Debug.LogWarningFormat("[{2}] Component type '{0}' found on assembly {1}. Consider replacing the call method with: AddComponent<{0}>()", new object[]
                {
                    type2.FullName,
                    type2.Assembly.Location,
                    sourceInfo
                });
                return(type2);
            }
            Debug.LogErrorFormat("[{1}] Component Type '{0}' not found.", new object[]
            {
                name,
                sourceInfo
            });
            return(null);
        }