// Update is called once per frame void Update() { updatePlayerList(); if (selectedPlayerName != null) { PlayerStatistics activePlayer = playerList.getPlayerList()[selectedPlayerName]; timespent.text = "Total Time Spent: " + string.Format("{0:.##}", activePlayer.timeSpent) + " s"; name.text = "Student : " + activePlayer.name; scenariosCompleted.text = "Scenarios Completed: " + activePlayer.scenariosCompleted.ToString(); movementDisabled.text = "Movement Disabled: " + activePlayer.GetComponent <PlayerMovement>().keys_disabled.ToString(); } }