public void EndBattle(bool win) { if (win) { playerStats.ChangeStats(battleInfo.statChange); menu.SetActive(false); endBattle.SetActive(true); ms.currentMenu = endBattle.transform.GetChild(0).gameObject; } }
public void EndBattle(bool win) { if (win) { playerStats.ChangeStats(battleInfo.statChange); menu.SetActive(false); endBattle.SetActive(true); ms.currentMenu = endBattle.transform.GetChild(0).gameObject; } }