// Use this for initialization
 private void Start()
 {
     rigidbody    = GetComponent <Rigidbody2D>();
     stateManager = GetComponent <PlayerStateManager>();
     this.FrameDelayCall(() =>
     {
         stateManager.AttemptNormalMovement(StartStayStill, EndStayStill);
     }, 1);
 }
Exemple #2
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 // Use this for initialization
 private void Start()
 {
     rb2d         = this.EnsureComponent <Rigidbody2D>();
     stateManager = this.EnsureComponent <PlayerStateManager>();
     GameManager.instance.notificationManager.CallOnMessageWithSender(
         Message.PlayerStick, playerPair =>
     {
         Tuple <Vector2, GameObject> pair = playerPair as Tuple <Vector2, GameObject>;
         GameObject player = pair?.Item2;
         if (pair != null && this != null && player == this.gameObject)
         {
             lastDirection = pair.Item1;
         }
     });
     stateManager.AttemptNormalMovement(StartPlayerMovement, StopAllMovement);
 }