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C# (CSharp) PlayerState.ActionMove Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
PlayerState
Méthode/Fonction:
ActionMove
Exemples au hotexamples.com:
1
C# (CSharp) PlayerState.ActionMove - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
PlayerState.ActionMove
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddCoins(30)
AddActions(16)
AddBuys(8)
AddCoinTokens(4)
Activate(4)
AddScore(3)
AddCurrency(3)
AddLife(3)
AddItem(3)
AddKey(2)
AddState(2)
GetPlayerBag(2)
AddPoints(2)
AddSkill(1)
AddSupport(1)
AddLeaves(1)
AddTime(1)
AddLives(1)
AddTellText(1)
AddNewAbilityToHotbar(1)
AddMultiplier(1)
AddSatiety(1)
AddStateAndTransition(1)
AddPotions(1)
AddPowerUp(1)
AddInputText(1)
AddPuzzleSave(1)
AddReplyText(1)
AccumulateEnergy(1)
AddExperience(1)
AddHealth(1)
ActionStopPick(1)
ActionDizzy(1)
ActionExitResource(1)
ActionHurt(1)
ActionImprisoned(1)
ActionJump(1)
ActionMove(1)
ActionRepel(1)
ActionShot(1)
ActionStartPick(1)
ActionTurnTo(1)
AddGuildText(1)
AddAttackingNPC(1)
AddAwardedInstruction(1)
AddBuff(1)
AddCarrot(1)
AddChatMessage(1)
AddCommandSlot(1)
AddCommandToTheList(1)
Méthodes fréquemment utilisées
AddCoins (30)
AddActions (16)
AddBuys (8)
AddCoinTokens (4)
Activate (4)
AddScore (3)
AddCurrency (3)
AddLife (3)
AddItem (3)
AddKey (2)
Méthodes fréquemment utilisées
AddState (2)
GetPlayerBag (2)
AddPoints (2)
AddSkill (1)
AddSupport (1)
AddLeaves (1)
AddTime (1)
AddLives (1)
AddTellText (1)
AddNewAbilityToHotbar (1)
AddMultiplier (1)
AddSatiety (1)
AddStateAndTransition (1)
AddPotions (1)
AddPowerUp (1)
AddInputText (1)
AddPuzzleSave (1)
AddReplyText (1)
AccumulateEnergy (1)
AddExperience (1)
Méthodes fréquemment utilisées
AddMultiplier (1)
AddSatiety (1)
AddStateAndTransition (1)
AddPotions (1)
AddPowerUp (1)
AddInputText (1)
AddPuzzleSave (1)
AddReplyText (1)
AccumulateEnergy (1)
AddExperience (1)
AddHealth (1)
ActionStopPick (1)
ActionDizzy (1)
ActionExitResource (1)
ActionHurt (1)
ActionImprisoned (1)
ActionJump (1)
ActionMove (1)
ActionRepel (1)
ActionShot (1)
ActionStartPick (1)
ActionTurnTo (1)
AddGuildText (1)
AddAttackingNPC (1)
AddAwardedInstruction (1)
AddBuff (1)
AddCarrot (1)
AddChatMessage (1)
AddCommandSlot (1)
AddCommandToTheList (1)
Méthodes fréquemment utilisées
AddHealth (1)
ActionStopPick (1)
ActionDizzy (1)
ActionExitResource (1)
ActionHurt (1)
ActionImprisoned (1)
ActionJump (1)
ActionMove (1)
ActionRepel (1)
ActionShot (1)
ActionStartPick (1)
ActionTurnTo (1)
AddGuildText (1)
AddAttackingNPC (1)
AddAwardedInstruction (1)
AddBuff (1)
AddCarrot (1)
AddChatMessage (1)
AddCommandSlot (1)
AddCommandToTheList (1)
AddCurrentDayItem (1)
Act (1)
AddFollowers (1)
PlayerStateChanged (1)
PlayerState Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
PlayerController.cs
Projet :
GreySky0012/AfterDeath
public void Move(bool isLeft) { if (IsControllable()) { _state.ActionMove(isLeft); } }
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