public void Slow_Remove(PlayerStatus_Slow status_Slow) { slowList.Remove(status_Slow); // Apply Slow PlayerStatMod.RemoveMod_Player(slow); }
protected override void OnRemovedFromInventory() { if (playerStatMod != null) { PlayerStatMod.RemoveMod_Player(playerStatMod); } if (weaponStatMod != null) { PlayerStatMod.RemoveMod_Weapon(weaponStatMod); } }