void Awake() { rbBox = GetComponent <Rigidbody2D>(); sendStandFallDetails = GetComponent <PlayerSpriteChanger>(); // 0 is stand, 1 is move left, 2 is move right, 3 is falling isDashing = false; dashAvailible = true; }
void Start() { input = GetComponent <PlayerInput>(); invincibilityAlternator = GetComponent <SpriteAlternator>(); spriteChanger = GetComponent <PlayerSpriteChanger>(); hurtboxes = GetComponentsInChildren <Hurtbox>(); health = GetComponent <Health>(); movement = GetComponent <PlayerMovement> (); audioPlayer = GetComponent <AudioClipPlayer>(); pickupController = GetComponent <PickupController>(); makeVulnerable(); }