public void ReloadSpecialWeapon() { specialWeapon.Reload(); playerModel.Shine(Color.green); }
public void ReloadSpecialWeapon() { specialWeapon.Reload(); playerModel.Shine(new Color(0.2f, 0.4f, 1f)); //TODO reload sound }
public void ReloadSpecialWeapon() { specialWeapon.Reload(); playerModel.Shine(Color.green); }
public void ReloadSpecialWeapon() { specialWeapon.Reload(); playerModel.Shine(new Color(0.2f, 0.4f, 1f)); //TODO reload sound }