public void UpdateAmmo(PlayerShooting.AmmoTracker ammoTracker) { if (!ammoTracker.unlimitedAmmo) { ammoCountText.text = ammoTracker.bulletCount.ToString(); } else { ammoCountText.text = "∞"; } }
public void UpdateWeapon(PlayerShooting.AmmoTracker ammoTracker) { weaponText.text = ammoTracker.bulletSpec.bulletName + ":"; UpdateAmmo(ammoTracker); }