// JOINT THE PLAYER ==================================================== public static byte[] Join(PlayerSession player) => new BufferBuilder() .WriteInteger((int)PacketType.JOINT) .WriteStringUTF8(player.Save().ToJson()).Buffer;
// JOINT THE PLAYER ==================================================== public static byte[] Join(PlayerSession player) => new BufferBuilder() .WriteInteger((int)PacketType.JOINT) .WriteStringUTF8(player.Save().ToJson()).Buffer;