Exemple #1
0
    private void Start()
    {
        //Night UI
        this.ObserveEveryValueChanged(x => x.nightSession.GetActualDifficulty())
        .Subscribe(x =>
        {
            difficulty.text = nightSession.GetActualDifficulty().ToString();
        });

        this.ObserveEveryValueChanged(x => x.nightSession.GetEnemiesAlive())
        .Subscribe(x =>
        {
            enemiesAlive.text = "Enemies Alive: " + nightSession.GetEnemiesAlive().ToString();
        });

        //Player UI
        AmmoCD.maxValue = playerSession.GetTimeToReload();

        this.ObserveEveryValueChanged(x => x.playerSession.GetAmmo())
        .Subscribe(x =>
        {
            ammo.text = playerSession.GetAmmo().ToString();
        });

        this.ObserveEveryValueChanged(x => x.playerSession.GetActualTimeToReload())
        .Subscribe(x =>
        {
            AmmoCD.value = playerSession.GetActualTimeToReload();
        });
    }
Exemple #2
0
    private void Start()
    {
        playerSession = FindObjectOfType <PlayerSession>();

        this.UpdateAsObservable()
        .Where(_ => Input.GetMouseButton(0))
        .Timestamp()
        .Where(x => x.Timestamp > timeToNextShot.AddSeconds(playerSession.GetTimeToNextShot()) && playerSession.GetAmmo() > 0)
        .Subscribe(x =>
        {
            timeToNextShot = x.Timestamp;
            fire();
        });

        this.UpdateAsObservable()
        .Where(_ => playerSession.GetAmmo() == 0)
        .ThrottleFirst(TimeSpan.FromSeconds(playerSession.GetTimeToReload()))
        .Delay(TimeSpan.FromSeconds(playerSession.GetTimeToReload()))
        .Subscribe(_ =>
        {
            playerSession.SetAmmo(playerSession.GetMaxAmmo());
        });
    }