private void Awake() { HasJoined = false; _playerSpawner = FindObjectOfType <PlayerSpawner>(); _blockSpawner = FindObjectOfType <PlayerSelectBlockSpawner>(); _colorController = FindObjectOfType <PlayerSelectColorController>(); }
private void Awake() { _colorController = GetComponent <PlayerSelectColorController>(); if (_spawnLocations.Count < _players.Count) { throw new System.Exception("There are not enough player spawn locations specified."); } }
private void Awake() { _blocksToRespawn = new List <Vector3>(_paintBlockSpawnLocations.OrderBy(v => v.x)); _playerSpawner = GetComponent <PlayerSpawner>(); _colorController = GetComponent <PlayerSelectColorController>(); }