private void Awake()
 {
     HasJoined        = false;
     _playerSpawner   = FindObjectOfType <PlayerSpawner>();
     _blockSpawner    = FindObjectOfType <PlayerSelectBlockSpawner>();
     _colorController = FindObjectOfType <PlayerSelectColorController>();
 }
 private void Awake()
 {
     _colorController = GetComponent <PlayerSelectColorController>();
     if (_spawnLocations.Count < _players.Count)
     {
         throw new System.Exception("There are not enough player spawn locations specified.");
     }
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     _blocksToRespawn = new List <Vector3>(_paintBlockSpawnLocations.OrderBy(v => v.x));
     _playerSpawner   = GetComponent <PlayerSpawner>();
     _colorController = GetComponent <PlayerSelectColorController>();
 }