Exemple #1
0
    public override void Die()
    {
        if (Network.peerType != NetworkPeerType.Server)
        {
            Instantiate(ExplosionGraphic, gameObject.transform.position, Quaternion.identity);
            AudioSource.PlayClipAtPoint(ExplosionSound, gameObject.transform.position);
        }

        RespawnPoint.DisableAndWaitForSpawn(RespawnDelay);
    }