Exemple #1
0
 public void RpcDie()
 {
     hasControl = false;
     characterController.enabled = false;
     Instantiate(deathParticleSystemObject, gameObject.transform.position, gameObject.transform.rotation);
     isAlive = false;
     mesh.SetActive(false);
     if (playerRespawner != null)
     {
         playerRespawner.CmdRespawn(gameObject);
     }
 }