public async Task ReturnFailureResultForMissingGameId() { var playerRepo = CreatePlayersRepoMock(); var validator = new PlayerRequestValidator(playerRepo); var request = new PlayerRequestConcrete { UserId = 1 }; var result = await validator.Validate(request); Assert.False(result.IsSuccessful); Assert.Equal(ValidatorErrors.Games.GameIdRequired, result.Error); }
public async Task ReturnSuccessResultForValidData() { var playerRepo = CreatePlayersRepoMock(); var validator = new PlayerRequestValidator(playerRepo); var request = new PlayerRequestConcrete { UserId = 1, GameId = 1 }; var result = await validator.Validate(request); Assert.True(result.IsSuccessful); Assert.Null(result.Error); }
public async Task ReturnFailureResultForInactivePlayer() { var playerRepo = CreatePlayersRepoMock( isPlayerActive: false); var validator = new PlayerRequestValidator(playerRepo); var request = new PlayerRequestConcrete { UserId = 1, GameId = 1 }; var result = await validator.Validate(request); Assert.False(result.IsSuccessful); Assert.Equal(ValidatorErrors.Games.PlayerNotActive, result.Error); }