Exemple #1
0
    void PickupTorch(GameObject Player)
    {
        if (Input.GetKey(KeyCode.X))
        {
            //Set the parent of the torch to the player
            transform.SetParent(Player.transform);

            //Reset local positions and euler angles
            transform.GetChild(0).localPosition = new Vector3(1.2f, 2f, 0f);
            transform.localPosition             = new Vector3(-1f, 0f, 0f);
            transform.localEulerAngles          = new Vector3(0f, 0f, 60f);

            //Obtain the animator from the player
            Animator PlayerAnimations = Player.GetComponent <Animator>();

            //Override the animator controller
            PlayerAnimations.runtimeAnimatorController = TorchAnimationOverride;

            //Obtain the torch script to set this gameobject as the torch
            TL_Torch TorchScript = Player.GetComponent <TL_Torch>();
            TorchScript.Torch = gameObject;
            TL_CharacterHealth HealthScript = Player.GetComponent <TL_CharacterHealth>();
            HealthScript.Torch = gameObject;

            //Destroy the box collider and this script
            Destroy(GetComponent <BoxCollider2D>());
            Destroy(this);
        }
    }
Exemple #2
0
 void Start()
 {
     TorchScript              = GetComponent <TL_Torch>();
     CharacterRigidbody       = GetComponent <Rigidbody2D>();
     AnimationManagerScript   = GetComponent <TL_AnimationManager>();
     PlayerSoundManagerScript = GetComponent <TL_PlayerSoundManager>();
 }
Exemple #3
0
 void Awake()
 {
     CurrentState      = CharacterState.Idle;
     TorchScript       = GetComponent <TL_Torch>();
     MoveScript        = GetComponent <TL_CharacterMove>();
     JumpScript        = GetComponent <TL_CharacterJump>();
     GrabScript        = GetComponent <TO_CharacterGrabBlock>();
     CharacterAnimator = GetComponent <Animator>();
 }