// Use this for initialization
    void Start()
    {
        playerProgression = GameObject.FindGameObjectWithTag("Controller").GetComponent <PlayerProgression> ();

        //vraag voor data uit save stuff e als parameter geef mee zijn level index om goede dta te krijgen
        if (levelIndex <= playerProgression.currentLevel)
        {
            unlockState = true;
            if (levelIndex == playerProgression.currentLevel)
            {
                originalArtName = "Current";
            }
            else
            {
                originalArtName = "Open";
            }
            levelImage = Resources.Load <Sprite> ("Menu/LevelPictureArt/Level" + levelIndex.ToString());
        }
        else
        {
            originalArtName = "Locked";
            levelImage      = Resources.Load <Sprite> ("Menu/LevelPictureArt/Locked");
        }
        if (GetComponent <Image> ().sprite.name != "Selected")
        {
            ChangeArtTo(originalArtName);
        }
        timeCompleteInfo = playerProgression.GetLevelTime(levelIndex);
    }
Exemple #2
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    void Start()
    {
        playerProgression = GameObject.Find("GameController").GetComponent <PlayerProgression> ();
        score             = GameObject.Find("YourTime").GetComponent <Text>();
        bestTime          = GameObject.Find("BestTime").GetComponent <Text>();
        worldTime         = GameObject.Find("WorldBestTime").GetComponent <Text>();

        score.text    = TimeConverter.SecTimeToHumanTimeString(GameObject.Find("TimeText").GetComponent <UITimer> ().TotalTime());
        bestTime.text = TimeConverter.SecTimeToHumanTimeString(playerProgression.GetLevelTime(playerProgression.currentPlayingLevel));
        if (bestTime.text == "")
        {
            bestTime.text = "First time played";
        }


        string  url  = "http://15826.hosts.ma-cloud.nl/Leerjaar2/Projecten/Mythe/phpRecordTimeGet.php";
        WWWForm form = new WWWForm();

        form.AddField("level", playerProgression.currentPlayingLevel);
        WWW www = new WWW(url, form);

        StartCoroutine(WaitForRequest(www));
    }