Exemple #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player" && !active)
        {
            active = true;
            spawnPoint.position = transform.position;


            PlayerPlatformerController player = collision.GetComponent <PlayerPlatformerController>();
            player.RestoreLife(player.maxHealth - player.CurrentHealth);
        }
    }