Exemple #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.isTrigger = true && other.CompareTag("Enemy") && !playerController.GetGrounded())
     {
         print("enemy damage " + damage);
         other.SendMessageUpwards("Damage", damage);
         //print("enemy new health: " + other.GetComponent<EnemyBehavior>().currentHealth);
         gameObject.SendMessageUpwards("AttackBounce", attackBounceJump);
     }
     //print(playerController.GetGrounded());
 }