static public int constructor(IntPtr l)
 {
     try {
         PlayerOnlineSystem o;
         o = new PlayerOnlineSystem();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int UpdateAppoint(IntPtr l)
 {
     try {
         PlayerOnlineSystem self = (PlayerOnlineSystem)checkSelf(l);
         System.Collections.Generic.List <System.UInt64> a1;
         checkType(l, 2, out a1);
         self.UpdateAppoint(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetPlayerInfoCount(IntPtr l)
 {
     try {
         PlayerOnlineSystem            self = (PlayerOnlineSystem)checkSelf(l);
         PlayerOnlineSystem.PlayerType a1;
         checkEnum(l, 2, out a1);
         var ret = self.GetPlayerInfoCount(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int UpdatePlayerInfo(IntPtr l)
 {
     try {
         PlayerOnlineSystem            self = (PlayerOnlineSystem)checkSelf(l);
         PlayerOnlineSystem.PlayerType a1;
         checkEnum(l, 2, out a1);
         System.UInt64 a2;
         checkType(l, 3, out a2);
         self.UpdatePlayerInfo(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }