static public int constructor(IntPtr l) { try { PlayerOnlineSystem o; o = new PlayerOnlineSystem(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int UpdateAppoint(IntPtr l) { try { PlayerOnlineSystem self = (PlayerOnlineSystem)checkSelf(l); System.Collections.Generic.List <System.UInt64> a1; checkType(l, 2, out a1); self.UpdateAppoint(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetPlayerInfoCount(IntPtr l) { try { PlayerOnlineSystem self = (PlayerOnlineSystem)checkSelf(l); PlayerOnlineSystem.PlayerType a1; checkEnum(l, 2, out a1); var ret = self.GetPlayerInfoCount(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int UpdatePlayerInfo(IntPtr l) { try { PlayerOnlineSystem self = (PlayerOnlineSystem)checkSelf(l); PlayerOnlineSystem.PlayerType a1; checkEnum(l, 2, out a1); System.UInt64 a2; checkType(l, 3, out a2); self.UpdatePlayerInfo(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }