void Start() { player1 = GameObject.Find ("Manager").GetComponent<PlayerOneManager>(); live1 = GameObject.Find ("P1Live1"); live2 = GameObject.Find ("P1Live2"); live3 = GameObject.Find ("P1Live3"); }
void Start() { player1 = GameObject.Find ("Manager").GetComponent<PlayerOneManager>(); player2 = GameObject.Find ("Manager").GetComponent<PlayerTwoManager>(); bouldarMode = GameObject.Find ("bouldarMode"); bouldarMode.SetActive(false); renderer1 = GameObject.Find ("Player1").GetComponent<SpriteRenderer>(); renderer2 = GameObject.Find ("Player2").GetComponent<SpriteRenderer>(); }
public void Startup() { Debug.Log ("Action Manager has started!"); status = ManagerStatus.Started; player1 = gameObject.GetComponent<PlayerOneManager>(); player2 = gameObject.GetComponent<PlayerTwoManager>(); playerOneActions = new playerActions[player1.playerOneMaxActionPoints]; playerTwoActions = new playerActions[player2.playerTwoMaxActionPoints]; player1Grid = new playerOneGrid[player1.playerOneMaxActionPoints]; player2Grid = new playerTwoGrid[player2.playerTwoMaxActionPoints]; }
void Start() { choiceUI = GameObject.Find ("ChoiceUI"); executionUI = GameObject.Find ("ExecutionUI"); player1 = GameObject.Find ("Manager").GetComponent<PlayerOneManager>(); player2 = GameObject.Find ("Manager").GetComponent<PlayerTwoManager>(); pActions = GameObject.Find ("Manager").GetComponent<ActionManager>(); p1Choice1 = GameObject.Find ("p1Choice1"); p1Choice2 = GameObject.Find ("p1Choice2"); p1Choice3 = GameObject.Find ("p1Choice3"); p1Choice1F = GameObject.Find ("p1Choice1F"); p1Choice2F = GameObject.Find ("p1Choice2F"); p1Choice3F = GameObject.Find ("p1Choice3F"); p2Choice1 = GameObject.Find ("p2Choice1"); p2Choice2 = GameObject.Find ("p2Choice2"); p2Choice3 = GameObject.Find ("p2Choice3"); p2Choice1F = GameObject.Find ("p2Choice1F"); p2Choice2F = GameObject.Find ("p2Choice2F"); p2Choice3F = GameObject.Find ("p2Choice3F"); }
void Start() { player1 = GameObject.Find ("Manager").GetComponent<PlayerOneManager>(); player2 = GameObject.Find ("Manager").GetComponent<PlayerTwoManager>(); pActions = GameObject.Find ("Manager").GetComponent<ActionManager>(); playerOneSprite = GameObject.FindGameObjectWithTag("player1").transform; playerTwoSprite = GameObject.FindGameObjectWithTag ("player2").transform; //pos1 - pos5 = player one grid left to right pos1 = GameObject.FindGameObjectWithTag ("position1").transform; pos2 = GameObject.FindGameObjectWithTag ("position2").transform; pos3 = GameObject.FindGameObjectWithTag ("position3").transform; pos4 = GameObject.FindGameObjectWithTag ("position4").transform; pos5 = GameObject.FindGameObjectWithTag ("position5").transform; //pos6 - pos10 = player two grid left to right pos6 = GameObject.FindGameObjectWithTag ("position6").transform; pos7 = GameObject.FindGameObjectWithTag ("position7").transform; pos8 = GameObject.FindGameObjectWithTag ("position8").transform; pos9 = GameObject.FindGameObjectWithTag ("position9").transform; pos10 = GameObject.FindGameObjectWithTag ("position10").transform; uiScript = GameObject.Find ("UIScript").GetComponent<UIScript>(); spriteRendererP1 = GameObject.Find("Player1").GetComponent<SpriteRenderer>(); spriteRendererP2 = GameObject.Find ("Player2").GetComponent<SpriteRenderer>(); Debug.Log ("Player1 Action Points: " + player1.playerOneActionPoints); Debug.Log ("Player2 Action Points: " + player2.playerTwoActionPoints); }
// Use this for initialization void Start() { player1 = GameObject.Find("Manager").GetComponent<PlayerOneManager>(); player2 = GameObject.Find("Manager").GetComponent<PlayerTwoManager>(); pActions = GameObject.Find ("Manager").GetComponent<ActionManager> (); redXP1 = GameObject.Find ("redXP1"); redXP2 = GameObject.Find ("redXP2"); redXP1.SetActive (false); redXP2.SetActive (false); uiScript = GameObject.Find ("UIScript").GetComponent<UIScript>(); }
void Start() { player1 = GameObject.Find ("Manager").GetComponent<PlayerOneManager>(); player2 = GameObject.Find ("Manager").GetComponent<PlayerTwoManager>(); uiScript = GameObject.Find ("UIScript").GetComponent<UIScript>(); }