public void OnTriggerEnter(Collider other)
    {
        GameObject gObject = other.gameObject;

        if (gObject.tag == "Player")
        {
            PlayerNetworkSkills playerNetworkSkills = gObject.GetComponent <PlayerNetworkSkills>();
            playerNetworkSkills.SetCloseToTriggerTrap(true);
        }
    }
Exemple #2
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    public void Start()
    {
        m_networkMove   = GetComponent <PlayerNetworkMove>();
        m_networkSkills = GetComponent <PlayerNetworkSkills>();
        m_networkData   = GetComponent <PlayerNetworkData>();
        m_playerBeer    = GetComponent <PlayerBeer>();
        m_rigidbody     = GetComponent <Rigidbody>();
        m_animator      = GetComponent <Animator>();

        m_buffs = new List <Buff>();
    }