public void OnTriggerEnter(Collider other) { GameObject gObject = other.gameObject; if (gObject.tag == "Player") { PlayerNetworkSkills playerNetworkSkills = gObject.GetComponent <PlayerNetworkSkills>(); playerNetworkSkills.SetCloseToTriggerTrap(true); } }
public void Start() { m_networkMove = GetComponent <PlayerNetworkMove>(); m_networkSkills = GetComponent <PlayerNetworkSkills>(); m_networkData = GetComponent <PlayerNetworkData>(); m_playerBeer = GetComponent <PlayerBeer>(); m_rigidbody = GetComponent <Rigidbody>(); m_animator = GetComponent <Animator>(); m_buffs = new List <Buff>(); }