Exemple #1
0
    public void Continue()
    {
        level++;
        int nextLevelPlatformCount = (int)((level * levelCollectibleMin) - (level * levelCollectibleMin) * .2);

        IncrementLevelRequiredTokens();
        platformSpawner.SpawnPlatforms(nextLevelPlatformCount);
        playerObject.transform.position = platformSpawner.GetNextLevelStart();
        playerObject.transform.rotation = player.GetPlayerRotation();
        UpdateUI();
        playerObject.SetActive(true);
    }