Exemple #1
0
 void Start()
 {
     MovementModifier = GetComponentInParent <PlayerMovementModifier>();
     sensor           = GetComponentInChildren <CollisionSensorScript>();
     ClipManager      = GetComponent <PlayerClipManager>();
     paused           = false;
 }
 /// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     if (this == player)
     {
         playerTransform  = player.transform;
         hpManager        = player.GetComponentInChildren <PlayerHealthManager>();
         physics          = player.GetComponentInChildren <PlayerPhysics>();
         movementModifier = player.GetComponentInChildren <PlayerMovementModifier>();
         clipManager      = player.GetComponentInChildren <PlayerClipManager>();
         graphicsManager  = player.GetComponentInChildren <PlayerGraphicsManager>();
         playerController = player.GetComponentInChildren <PlayerControllerScript>();
         playerAudio      = player.GetComponentInChildren <PlayerAudioSource>();
     }
 }
 // Use this for initialization
 void Start()
 {
     MovementModifier = transform.parent.GetComponentInChildren <PlayerMovementModifier>();
     paused           = false;
 }
 /// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     movementModifier = PlayerInstanciationScript.movementModifier;
 }