void UpdatePlayerMovement() { playerMovementBehaviour.UpdateMovementData(smoothInputMovement); }
private void UpdatePlayerMovement() { playerMovementBehaviour.UpdateMovementData(_smoothInputMovement, crouchPressed, jumpPressed); }
void UpdatePlayerMovement() { playerMovementBehaviour.UpdateMovementData(smoothInputMovement); }
private void UpdatePlayerMovement() { playerMovementBehaviour.UpdateMovementData(_smoothInputMovement, crouchPressed, jumpPressed); }