// Use this for initialization void Start() { _motor = GetComponent<PlayerMotor2D> (); }
// Use this for initialization void Start() { motor = GetComponent <PlayerMotor2D>(); lastHeading = -Vector2.up; }
// Use this for initialization void Start() { motor = GetComponent<PlayerMotor2D>(); lastHeading = -Vector2.up; }
// Use this for initialization void Start() { motor = GetComponent <PlayerMotor2D>(); }