// Use this for initialization
 void Start()
 {
     _motor = GetComponent<PlayerMotor2D> ();
 }
 // Use this for initialization
 void Start()
 {
     motor       = GetComponent <PlayerMotor2D>();
     lastHeading = -Vector2.up;
 }
 // Use this for initialization
 void Start()
 {
     motor = GetComponent<PlayerMotor2D>();
     lastHeading = -Vector2.up;
 }
Beispiel #4
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 // Use this for initialization
 void Start()
 {
     motor = GetComponent <PlayerMotor2D>();
 }