void Start()
    {
        Player = GameObject.Find("Player").GetComponent <PlayerMech>();

        if (Player.faceRight == true)
        {
            GetComponent <Rigidbody2D>().velocity = new Vector2(1, 0) * speed;
        }
        if (Player.faceRight == false)
        {
            GetComponent <Rigidbody2D>().velocity = new Vector2(-1, 0) * speed;
        }
    }
Exemple #2
0
 public void SetMech(PlayerMech playerMech)
 {
     this.playerMech = playerMech;
 }