void Start() { Player = GameObject.Find("Player").GetComponent <PlayerMech>(); if (Player.faceRight == true) { GetComponent <Rigidbody2D>().velocity = new Vector2(1, 0) * speed; } if (Player.faceRight == false) { GetComponent <Rigidbody2D>().velocity = new Vector2(-1, 0) * speed; } }
public void SetMech(PlayerMech playerMech) { this.playerMech = playerMech; }