private void init() { initialized=true; playerLoader=GameObject.Find("GameController").GetComponent<PlayerLoader>(); level=playerLoader.getLevel(); experience=playerLoader.getExp(); maxExperience=playerLoader.getMaxExperience(); float scalar=experience/(float)maxExperience; transform.localScale=new Vector3(normalScale.x*scalar, normalScale.y, normalScale.z); levelNumber.text=""+level; }