private IEnumerator DoInitialize() { if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { playerRecords = MonoBehaviourSingleton <InGameRecorder> .I.players; int i = 0; while (i < playerRecords.Count) { InGameRecorder.PlayerRecord p = playerRecords[i]; if (p == null || p.playerLoadInfo == null) { playerRecords.RemoveAt(i); } else { i++; } } playersModels = MonoBehaviourSingleton <InGameRecorder> .I.CreatePlayerModels(); while (PlayerLoader.IsLoading(playersModels)) { yield return((object)null); } Transform camera_t = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform; if (MonoBehaviourSingleton <InGameRecorder> .I.isVictory) { int k = 0; for (int j = playersModels.Length; k < j; k++) { PlayerLoader player = playersModels[k]; if (player != null) { player.animator.set_applyRootMotion(false); player.animator.Play("win_loop"); } } camera_t.set_position(camera_t.get_position() + camera_t.get_forward() * 1.5f); } else if (playersModels.Length > 0) { OutGameSettingsManager.QuestResult param = MonoBehaviourSingleton <OutGameSettingsManager> .I.questResult; SoundManager.RequestBGM(10, false); PlayerLoader player_loader = playersModels[0]; if (player_loader != null) { Transform player_t = player_loader.get_transform(); cameraTarget = player_t.get_position() + new Vector3(0f, param.loseCameraHeight, 0f); Vector3 camera_pos = cameraTarget + player_t.get_forward() * param.loseCameraDistance; Quaternion camera_rot = Quaternion.LookRotation(cameraTarget - camera_pos); camera_t.set_position(camera_pos); camera_t.set_rotation(camera_rot); PlayerAnimCtrl.Get(default_anim: (Random.Range(0, 2) != 0) ? PLCA.IDLE_02 : PLCA.IDLE_01, _animator: player_loader.animator, on_play: null, on_change: null, on_end: null); } MonoBehaviourSingleton <AppMain> .I.mainCamera.set_fieldOfView(param.cameraFieldOfView); } } itemsL[0] = GetCtrl(UI.OBJ_ITEM_POS_L_0); itemsL[1] = GetCtrl(UI.OBJ_ITEM_POS_L_1); itemsL[2] = GetCtrl(UI.OBJ_ITEM_POS_L_2); itemsL[3] = GetCtrl(UI.OBJ_ITEM_POS_L_3); itemsR[0] = GetCtrl(UI.OBJ_ITEM_POS_R_0); itemsR[1] = GetCtrl(UI.OBJ_ITEM_POS_R_1); itemsR[2] = GetCtrl(UI.OBJ_ITEM_POS_R_2); itemsR[3] = GetCtrl(UI.OBJ_ITEM_POS_R_3); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { SetActive((Enum)UI.SPR_TITLE, !MonoBehaviourSingleton <InGameManager> .I.IsRush()); SetActive((Enum)UI.SPR_RUSH_TITLE, MonoBehaviourSingleton <InGameManager> .I.IsRush()); } base.Initialize(); }