public PlayerLoadInfo CreatePlayerLoadInfo()
        {
            PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo();

            playerLoadInfo.SetFace(sexID, faceTypeID, skinColorID);
            playerLoadInfo.SetHair(sexID, hairStyleID, hairColorID);
            playerLoadInfo.SetEquipBody(sexID, (uint)bdy);
            playerLoadInfo.SetEquipHead(sexID, (uint)hlm);
            playerLoadInfo.SetEquipArm(sexID, (uint)arm);
            playerLoadInfo.SetEquipLeg(sexID, (uint)leg);
            return(playerLoadInfo);
        }
    private static PlayerLoader Load(HomePlayerCharacter chara, GameObject go, FriendCharaInfo chara_info, PlayerLoader.OnCompleteLoad callback)
    {
        PlayerLoader   playerLoader   = go.AddComponent <PlayerLoader>();
        PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo();

        if (chara_info != null)
        {
            playerLoadInfo.Apply(chara_info, false, true, true, true);
            chara.sexType = chara_info.sex;
        }
        else
        {
            int num = Random.Range(0, 2);
            int face_type_id;
            int hair_style_id;
            if (num == 0)
            {
                int[] defaultHasManFaceIndexes = Singleton <AvatarTable> .I.defaultHasManFaceIndexes;
                face_type_id = defaultHasManFaceIndexes[Random.Range(0, defaultHasManFaceIndexes.Length)];
                int[] defaultHasManHeadIndexes = Singleton <AvatarTable> .I.defaultHasManHeadIndexes;
                hair_style_id = defaultHasManHeadIndexes[Random.Range(0, defaultHasManHeadIndexes.Length)];
            }
            else
            {
                int[] defaultHasWomanFaceIndexes = Singleton <AvatarTable> .I.defaultHasWomanFaceIndexes;
                face_type_id = defaultHasWomanFaceIndexes[Random.Range(0, defaultHasWomanFaceIndexes.Length)];
                int[] defaultHasWomanHeadIndexes = Singleton <AvatarTable> .I.defaultHasWomanHeadIndexes;
                hair_style_id = defaultHasWomanHeadIndexes[Random.Range(0, defaultHasWomanHeadIndexes.Length)];
            }
            int[] defaultHasSkinColorIndexes = Singleton <AvatarTable> .I.defaultHasSkinColorIndexes;
            int   skin_color_id = defaultHasSkinColorIndexes[Random.Range(0, defaultHasSkinColorIndexes.Length)];
            int[] defaultHasHairColorIndexes = Singleton <AvatarTable> .I.defaultHasHairColorIndexes;
            int   hair_color_id = defaultHasHairColorIndexes[Random.Range(0, defaultHasHairColorIndexes.Length)];
            playerLoadInfo.SetFace(num, face_type_id, skin_color_id);
            playerLoadInfo.SetHair(num, hair_style_id, hair_color_id);
            OutGameSettingsManager.HomeScene.RandomEquip randomEquip = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.randomEquip;
            uint equip_body_item_id = (uint)Utility.Lot(randomEquip.bodys);
            uint equip_head_item_id = (uint)Utility.Lot(randomEquip.helms);
            uint equip_arm_item_id  = (uint)Utility.Lot(randomEquip.arms);
            uint equip_leg_item_id  = (uint)Utility.Lot(randomEquip.legs);
            playerLoadInfo.SetEquipBody(num, equip_body_item_id);
            if (Random.Range(0, 4) != 0)
            {
                playerLoadInfo.SetEquipHead(num, equip_head_item_id);
            }
            playerLoadInfo.SetEquipArm(num, equip_arm_item_id);
            playerLoadInfo.SetEquipLeg(num, equip_leg_item_id);
            chara.sexType = num;
        }
        playerLoader.StartLoad(playerLoadInfo, 0, 99, false, false, true, true, false, false, true, true, SHADER_TYPE.NORMAL, callback, true, -1);
        return(playerLoader);
    }