protected void ReloadPlayerModelByLocalEquipSet()
 {
     SetLabelText(transRoot, UI.LBL_SET_NAME, localEquipSet.name);
     record.playerLoadInfo = PlayerLoadInfo.FromUserStatus(true, isVisualMode, selfCharaEquipSetNo);
     record.playerLoadInfo.SetupLoadInfo(localEquipSet, 0uL, 0uL, 0uL, 0uL, 0uL, localEquipSet.showHelm == 1);
     SetRenderPlayerModel(record.playerLoadInfo);
 }
Exemple #2
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    protected override ModelLoaderBase LoadModel()
    {
        //IL_001d: Unknown result type (might be due to invalid IL or missing references)
        lastTargetNPCID = -1;
        sexType         = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex;
        PlayerLoader playerLoader = this.get_gameObject().AddComponent <PlayerLoader>();

        playerLoader.StartLoad(PlayerLoadInfo.FromUserStatus(false, true, -1), 8, 99, false, false, true, true, false, false, false, false, SHADER_TYPE.NORMAL, null, true, -1);
        return(playerLoader);
    }
    protected override void LoadModel()
    {
        if (record != null)
        {
            PlayerLoadInfo playerLoadInfo = record.playerLoadInfo;
            if (isSelfData)
            {
                if (reloadModel)
                {
                    if (isQuestResult)
                    {
                        playerLoadInfo = PlayerLoadInfo.FromCharaInfo(record.charaInfo, true, true, true, isVisualMode);
                        EquipItemTable.EquipItemData equipItemData = null;
                        if (playerLoadInfo.weaponModelID == -1)
                        {
                            EquipSetInfo equipSet = MonoBehaviourSingleton <StatusManager> .I.GetEquipSet(selfCharaEquipSetNo);

                            equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(equipSet.item[0].tableID);

                            if (equipItemData != null)
                            {
                                playerLoadInfo.weaponModelID      = equipItemData.GetModelID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex);
                                playerLoadInfo.weaponColor0       = equipItemData.modelColor0;
                                playerLoadInfo.weaponColor1       = equipItemData.modelColor1;
                                playerLoadInfo.weaponColor2       = equipItemData.modelColor2;
                                playerLoadInfo.weaponEffectID     = equipItemData.effectID;
                                playerLoadInfo.weaponEffectColor  = equipItemData.effectColor;
                                playerLoadInfo.weaponEffectParam  = equipItemData.effectParam;
                                playerLoadInfo.weaponSpAttackType = (uint)equipItemData.spAttackType;
                            }
                        }
                        else
                        {
                            playerLoadInfo.weaponModelID      = record.playerLoadInfo.weaponModelID;
                            playerLoadInfo.weaponColor0       = record.playerLoadInfo.weaponColor0;
                            playerLoadInfo.weaponColor1       = record.playerLoadInfo.weaponColor1;
                            playerLoadInfo.weaponColor2       = record.playerLoadInfo.weaponColor2;
                            playerLoadInfo.weaponEffectID     = record.playerLoadInfo.weaponEffectID;
                            playerLoadInfo.weaponEffectColor  = record.playerLoadInfo.weaponEffectColor;
                            playerLoadInfo.weaponEffectParam  = record.playerLoadInfo.weaponEffectParam;
                            playerLoadInfo.weaponSpAttackType = record.playerLoadInfo.weaponSpAttackType;
                        }
                        record.animID = -1;
                    }
                    else
                    {
                        playerLoadInfo = PlayerLoadInfo.FromUserStatus(true, isVisualMode, selfCharaEquipSetNo);
                    }
                }
                else if (AlwaysNowStatusModel || record.playerLoadInfo.weaponModelID == -1)
                {
                    record.playerLoadInfo = PlayerLoadInfo.FromUserStatus(true, isVisualMode, -1);
                    record.animID         = -1;
                    playerLoadInfo        = record.playerLoadInfo;
                }
            }
            else if (isVisualMode)
            {
                playerLoadInfo = record.playerLoadInfo;
            }
            else
            {
                playerLoadInfo = PlayerLoadInfo.FromCharaInfo(record.charaInfo, true, true, true, isVisualMode);
                playerLoadInfo.weaponModelID      = record.playerLoadInfo.weaponModelID;
                playerLoadInfo.weaponColor0       = record.playerLoadInfo.weaponColor0;
                playerLoadInfo.weaponColor1       = record.playerLoadInfo.weaponColor1;
                playerLoadInfo.weaponColor2       = record.playerLoadInfo.weaponColor2;
                playerLoadInfo.weaponEffectID     = record.playerLoadInfo.weaponEffectID;
                playerLoadInfo.weaponEffectColor  = record.playerLoadInfo.weaponEffectColor;
                playerLoadInfo.weaponEffectParam  = record.playerLoadInfo.weaponEffectParam;
                playerLoadInfo.weaponSpAttackType = record.playerLoadInfo.weaponSpAttackType;
            }
            SetRenderPlayerModel(playerLoadInfo);
        }
    }