void Awake() { pj = GetComponent <PlayerJumpBehaviour>(); rb = GetComponent <Rigidbody2D>(); ait = GetComponent <ActiveInTimeLayerBehaviour>(); cb = GetComponent <CameraBehaviour>(); }
void Awake() { playerJumpBehaviour = this; }
void Awake() { pj = GetComponent <PlayerJumpBehaviour>(); rb = GetComponent <Rigidbody2D>(); ait = GetComponent <ActiveInTimeLayerBehaviour>(); cb = GetComponent <CameraBehaviour>(); }
void Awake() { playerJumpBehaviour = this; }