Exemple #1
0
        public void ItemEnchantReq(GameSession session, ItemEnchantReqMessage message)
        {
            // Todo !! Enchant For Costumes - Only need to fill the xml containing effects and levels
            Player player = session.Player;

            if (player == null)
            {
                return;
            }
            if (player.PEN < 200)
            {
                session.SendAsync(new EnchantItemAckMessage(EnchantResult.NotEnoughMoney));
                return;
            }
            PlayerItem item = player.Inventory[(ulong)message.ItemId];

            // Checks if item not equal null and enchant lvl is less than 16 and is a weapon
            if (item == null || item.ItemNumber.Category != ItemCategory.Weapon || item.EnchantLvl >= 16)
            {
                session.SendAsync(new EnchantItemAckMessage(EnchantResult.ErrorItemEnchant));
            }
            else
            {
                try
                {
                    EnchantSys enchantSystems = GameServer.Instance.ResourceCache.GetEnchantSystem()[item.EnchantLvl];
                    uint       num            = (new uint[25]
                    {
                        200,
                        200,
                        300,
                        300,
                        500,
                        500,
                        600,
                        600,
                        800,
                        800,
                        1100,
                        1100,
                        1300,
                        1500,
                        1800,
                        2300,
                        2900,
                        3500,
                        4200,
                        5200,
                        5200,
                        5200,
                        5200,
                        5200,
                        5200
                    })[item.EnchantLvl];
                    EnchantGroup[] array = enchantSystems.EnchantGroup.Where(delegate(EnchantGroup i)
                    {
                        return((i.Category == item.ItemNumber.Category) & (i.SubCategory == item.ItemNumber.SubCategory));
                    }).ToArray();

                    // Checks if player's pen is less than cost
                    if (player.PEN < num)
                    {
                        session.SendAsync(new EnchantItemAckMessage(EnchantResult.NotEnoughMoney));
                        return;
                    }

                    EnchantSystem       enchantSystem = array[0].Eff();
                    EnchantResult       result        = EnchantResult.Success;
                    uint                num2          = enchantSystem.Effect;
                    List <EffectNumber> list          = item.Effects.ToList();
                    if (list.Contains(num2 - 1))
                    {
                        list.Remove(num2 - 1);
                        list.Add(num2);
                    }
                    else if (list.Contains(num2 - 2))
                    {
                        list.Remove(num2 - 2);
                        list.Add(num2);
                    }
                    else if (list.Contains(num2 - 3))
                    {
                        list.Remove(num2 - 3);
                        list.Add(num2);
                    }
                    else if (list.Contains(num2 - 4))
                    {
                        list.Remove(num2 - 4);
                        list.Add(num2);
                    }
                    else if (!list.Contains(num2) && !list.Contains(num2 + 1) && !list.Contains(num2 + 2) && !list.Contains(num2 + 3) && !list.Contains(num2 + 4))
                    {
                        list.Add(num2);
                    }
                    else
                    {
                        list = new List <EffectNumber>();
                        if (item.ItemNumber.Category == ItemCategory.Weapon)
                        {
                            if (item.Effects[0].Equals(1299600007))
                            {
                                list.Add(1299600007);
                                list.Add(1299602002);
                                list.Add(1208300005);
                                list.Add(1208301005);
                            }
                            else if (item.Effects[0].Equals(1203300005))
                            {
                                list.Add(1203300005);
                                list.Add(1203301005);
                                list.Add(1299600007);
                            }
                            else if (item.Effects[0].Equals(1299600006))
                            {
                                list.Add(1299600006);
                            }
                            else
                            {
                                list.Add(1299600001);
                            }
                        }
                    }

                    item.EnchantLvl++;
                    item.Effects   = list.ToArray();
                    item.EnchantMP = 0;
                    player.PEN    -= num;
                    session.SendAsync(new EnchantItemAckMessage
                    {
                        Result = result,
                        ItemId = (ulong)message.ItemId,
                        Effect = num2
                    });
                    session.SendAsync(new ItemUpdateInventoryAckMessage(InventoryAction.Update, item.Map <PlayerItem, ItemDto>()));
                    session.SendAsync(new MoneyRefreshCashInfoAckMessage(player.PEN, player.AP));
                    Logger.ForAccount(session).Information(string.Format("Enchanted {0} With {1} PEN", item.ItemNumber, num));
                }
                catch (Exception ex)
                {
                    session.SendAsync(new EnchantItemAckMessage(EnchantResult.ErrorItemEnchant));
                    //Logger.Information(ex.StackTrace);
                }
            }
            return;
        }
Exemple #2
0
        public void MPRefill(GameSession session, ItemMPRefillReqMessage message)
        {
            // Todo Some improvements
            Player     player      = session.Player;
            PlayerItem playerItem  = player.Inventory[message.ItemId2];
            PlayerItem playerItem2 = player.Inventory[message.ItemId];

            uint[] array = new uint[25]
            {
                168,
                168,
                336,
                336,
                504,
                504,
                672,
                672,
                840,
                840,
                1176,
                1176,
                1512,
                1680,
                2016,
                2688,
                3360,
                4032,
                4872,
                6048,
                6048,
                6048,
                6048,
                6048,
                6048
            };
            if (playerItem.EnchantMP >= array[playerItem.EnchantLvl])
            {
                session.SendAsync(new ItemMPRefillAckMessage
                {
                    Result = 1
                });
                return;
            }
            if (playerItem == null || playerItem2 == null || player == null || playerItem.PeriodType == ItemPeriodType.Units || (int)playerItem.ItemNumber.Category > 2)
            {
                session.SendAsync(new ItemMPRefillAckMessage
                {
                    Result = 1
                });
                return;
            }
            playerItem2.Count--;
            if (playerItem2.Count == 0)
            {
                player.Inventory.Remove(playerItem2.Id);
            }
            else
            {
                session.SendAsync(new ItemUpdateInventoryAckMessage(InventoryAction.Update, playerItem2.Map <PlayerItem, ItemDto>()));
            }
            playerItem.EnchantMP += 6048;
            if (playerItem.EnchantMP > array[playerItem.EnchantLvl])
            {
                playerItem.EnchantMP = array[playerItem.EnchantLvl];
            }
            session.SendAsync(new ItemMPRefillAckMessage
            {
                Result = 0
            });
            session.SendAsync(new ItemUpdateInventoryAckMessage(InventoryAction.Update, playerItem.Map <PlayerItem, ItemDto>()));
            return;
        }