public EmptyResult Drop(int id) { PlayerItem item = PlayerItem.Load(id); item.Delete(); return(null); }
public ActionResult Modal_Item(int playerItemId) { if (Player.CurrentPlayer == null) { return(Content("")); } return(View(PlayerItem.Load(playerItemId))); }
public EmptyResult RemoveItem(int id) { PlayerItem playerItem = PlayerItem.Load(id); playerItem.Delete(); return(null); }
public EmptyResult DoNotPress(int id) { PlayerItem item = PlayerItem.Load(id); if (item.itemId != "timemachine") { return(null); // hax0rs } // put session into TimeWarp state - central display takes care of the flow from here on out Halloween_Game.Session.CurrentSession.SetState(Halloween_Game.Session.SessionState.TimeWarp); System.Web.HttpContext.Current.Application["TimeWarp PlayerItem Id"] = item.id; return(null); }
public JsonResult GetPlayerItemStatus(string transferCode) { PlayerItem item = PlayerItem.Load(transferCode); if (item == null) { return(Json(new PlayerItem_JSON() { id = 0 }, JsonRequestBehavior.AllowGet)); } return(Json(item.GetJSON, JsonRequestBehavior.AllowGet)); }
// routine that runs at the end of a game session private static ActionResult TimeWarp() { double secElapsed = Halloween_Game.Session.CurrentSession.TimeSinceLastModified.TotalSeconds; if (Halloween_Game.Session.TimeWarpLevel == 0) { PlayerItem finalItem = PlayerItem.Load((int)System.Web.HttpContext.Current.Application["TimeWarp PlayerItem Id"]); // all that initial stuff Newsfeed.Create("BREAKING - massive gravitation waves resulting from an experiment at <b>" + finalItem.GetPlayer.GetTeam.name + "</b> research laboratories is causing wide-spread damage and chaos through the local coordinated star systems.", Newsfeed.Context.danger); // global notification Notification.CreateGlobal("Anomalies in local spacetime have disrupted all normal activities."); // remove all player tasks & items foreach (Player player in Player.GetAll()) { foreach (PlayerTask playerTask in player.GetTasks) { playerTask.Delete(); } foreach (PlayerItem playerItem in player.GetItems) { playerItem.Delete(); } player.MustReload = true; } Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 10 && Halloween_Game.Session.TimeWarpLevel == 1) { Notification.CreateGlobal("Direct all queries to Central Display."); Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 30 && Halloween_Game.Session.TimeWarpLevel == 2) { Newsfeed.Create("Atomic chronometers reportedly becoming unreliable. Scientists puzzled. Clocks are running slowly, or stopping completely.", Newsfeed.Context.warning); Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 40 && Halloween_Game.Session.TimeWarpLevel == 3) { Newsfeed.Create("System-wide entropy decreasing. Natural processes have begun running backwards.", Newsfeed.Context.danger); Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 48 && Halloween_Game.Session.TimeWarpLevel == 4) { Newsfeed.Create("Some hope that a cure for aging has been discovered.", Newsfeed.Context.success); Notification.CreateGlobal("You feel yourself becoming younger. Knowledge is slipping from your mind. Mistakes and accomplishments are being unmade."); Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 64 && Halloween_Game.Session.TimeWarpLevel == 5) { Newsfeed.Create("Connection lost. Critical system failure imminent.", Newsfeed.Context.warning); Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 74 && Halloween_Game.Session.TimeWarpLevel == 6) { for (int i = 0; i < 7; i++) { Newsfeed.Create("GENERAL SYSTEM ERROR", Newsfeed.Context.danger); } Halloween_Game.Session.TimeWarpLevel++; } else if (secElapsed > 90 && Halloween_Game.Session.TimeWarpLevel == 7) { Halloween_Game.Session.CurrentSession.SetState(Halloween_Game.Session.SessionState.Reset); foreach (Player player in Player.GetAll()) { player.MustReload = true; player.Save(); } } return(null); }