Exemple #1
0
        /* * * * * * * * * *
        * PARTIE CONTROLS *
        * * * * * * * * * */

        void PlayerControls()
        {
            int HorizontalMovement = 0;
            int VerticalMovement   = 0;

            PlayerInstance.Velocity = new Vector3(0, 0, 0);

            bool HoveringUI = false;

            foreach (var v in GameScreenGum.ContainedElements)
            {
                if (v.HasCursorOver(FlatRedBall.Gui.GuiManager.Cursor))
                {
                    HoveringUI = true;
                    break;
                }
            }

            if (InputManager.Keyboard.KeyPushed(Keys.Tab))
            {
                ToggleInventory();
            }

            if (InputManager.Mouse.ButtonPushed(FlatRedBall.Input.Mouse.MouseButtons.LeftButton))
            {
                if (!HoveringUI)
                {
                    //Vector between the Cursor position, relative to world, and the player.
                    Vector2 PlayerToMouse = new Vector2(
                        InputManager.Mouse.WorldXAt(0), InputManager.Mouse.WorldYAt(0)) - new Vector2(PlayerInstance.Position.X, PlayerInstance.Position.Y);

                    //We then normalize (reduce the length to 1 but keeping the direction)
                    PlayerToMouse.Normalize();

                    //Tell the player to attack. Player class will determine wether it's ok or not
                    PlayerInstance.Attack(PlayerToMouse);
                }
            }

            if (InputManager.Keyboard.KeyDown(Keys.Z))
            {
                PlayerInstance.MoveUp();
            }
            else if (InputManager.Keyboard.KeyDown(Keys.S))
            {
                PlayerInstance.MoveDown();
            }

            if (InputManager.Keyboard.KeyDown(Keys.Q))
            {
                PlayerInstance.MoveLeft();
            }
            else if (InputManager.Keyboard.KeyDown(Keys.D))
            {
                PlayerInstance.MoveRight();
            }


            if (InputManager.Keyboard.KeyPushed(Keys.E))
            {
                if (Vector3.Distance(PlayerInstance.Position, PlayerBoat.Position) < 32)
                {
                    PlayerInstance.Visible = false;
                    DezoomCamera();
                    ControlMethod       = BoatControls;
                    EntityToFollowByCam = PlayerBoat;
                }
            }

            InventoryBarControls();
        }