private void HealthActivity() { if (GlobalData.PlayerData.health <= 0) { GlobalData.PlayerData.health = 0; PlayerInstance.Destroy(); TheEnd = true; } }
private void HandleCollisions() { foreach (var enemy in EnemyList) { if (PlayerInstance.CollideAgainst(enemy)) { PlayerInstance.Destroy(); } if (enemy.CollideAgainst <Bullet>(BulletList)) { enemy.SetState("Die"); ScoreboardInstance.Score = ScoreboardInstance.Score + 1; break; } } }